O larpu u Bugarskoj i dojmovima s Vlarpa

Kad sam bio na Vlarpu, upoznao sam nekoliko skupina iz Bugarske i jako mi se svidjela njihova oprema, RP i sam način na koji gledaju na larp. Otkako smo se vratili prije 2 mjeseca, razmišljam o tome da napišem nekakav članak.
Kroz zadnjih par tjedana sam razgovarao s raznim ljudima, raznim skupinama i prikupio dosta materijala iz različitih kuteva, pa je tako nastao ovaj članak.

1. Koliko godina se larp igra u Bugarskoj?

Larp se u Bugarskoj igra još od 2004. Prvi događaj je bio za vikend sa jednostavnom “fantasy” temom i bilo je oko 20 ljudi. Glavi pokretači tog događaja su bili “Bulgarian Bard Guild”, to je klub posvećen uglavnom glazbi Blind Guardiana i tekstovima J.R.R. Tolkiena, i Bagatur, klub koji se bavi “reenactmentom” bugarske kulture i načina ratovanja. Larp je ostao ograničen što se tiće broja ljudi i popularnosti do 2006., kad je pod internet projektom “Bugarskog društva Tolkiena” osnovana sekcija za larp. To je dalo igri dosta popularnosti i novi članovi su počeli pristizati u velikom broju. Međutim, neko vrijeme igra ne da nije napredovala, već je nazadovala, postajala je sve jednostavnija i jednostavnija dok se nije svela samo na borbe. U narednih godinu-dvije larp zajednica se odcijepila od Tolkienovog društva, te je napokon 2008. postala zasebna i neovisna zajednica.
2. Kako se larp u Bugarskoj razvijao kroz godine, klanovi, svijet, priča i to?

Imamo jedan univerzalan svijet, takozvani “Svijet Zmaja”, to smo igrali na Vladimirovcu i to igramo na svim nacionalnim larpovima. Vjerujemo da je svijet stvorio moćni zmaj, koji je nakon toga otišao na neki drugi svijet ili svemir, ljudi ga štuju i bore se na velikom “Turniru Zmaja” svake godine. Tada se klanovi bore da vide tko je bolji i jači, pa bi zato trebao vladati narednih godinu dana. Također, bore se za naklonost Zmaja, postoji nekolicina Zmajevih Svećenika koji su direktna veza između njega i običnih smrtnika.
Klanovi u Bugarskoj funkcioniraju na dva načina, kao “ingame klanovi” i kao offgame klubovi u kojima se druže ljudi sličnih svijetonazora i interesa u igri i van nje, tako da su se zapravo ingame klanovi razvili iz tih klubova.

The Alliance: Dulo – najstariji klan, agresivan i ratoboran, oni su najjači od svih klanova i kontroliraju najveći dio zemlje, većinom su ratnici sa velikim štitovima ili lukovima, uglavnom ljudi – dolaze iz Sofije i Plodiva
Heralds of Chaos – udruženje vještaca i vještica, lopova, političara, demona i necromancera, nisu orijentirani na rat i oružije, ali uvijek nešto spletkare, gotovo da i nemaju svoje zemlje – dolaze iz Plodiva
East Wind – ofucana grupica ofucanih vojnika, vidjeli su bolje dane, imaju nešto malo zemlje na stepama sjeverno od Varne, imaju vilenjake, ljude i vampire – dolaze iz Dobricha
Order of the 8 – klan u sutonu moći, nekada su bili dio veće skupine zvane Armenelos Guards, oni su mali odred časnih vitezova iz starih vremena, nemaju zemlje i ne interesira ih – dolaze iz Sofije
Tousle Ravens – mali plemenski organiziran klan koji se okupio oko šamanice
The Free People: Uruk – orci, trolovi i goblini, izuzetno ratoborni i destruktivni prema svojim neprijateljima, ali srdačni i prijateljski raspoloženi ako ste neutralni, oni su najveća opozicija “Saveza”
The Dark Guards – crni vilenjaci ubojice, koji surađuju s Urukom i bore se protiv “Saveza”, napadaju s leđa i bokova
Noldor – nekad davno moćna sila, otkako im se promijenila uprava napustio ih je velik dio ratnika, sada su miroljubiva grupica čarobnjaka i svećenika orijentirana prema miru i diplomaciji

3. Koliko ima larpera u Bugarskoj, prosječne godine igrača, koliki je omjer cura u odnosu na dečke?

U početku je bilo oko 25-30 igrača koji su aktivno igrali, sada oko 100-120 igrača, zadnji nacionalni larp je imao 80-90 sudionika. 60% iz Sofije, 30% iz Plodiva, 5% Burgasa I 5% iz ostalih gradova. Cure? Mislim da ih ima oko 30tak%, a prosiječna dob igrača…to je teško. Prije je bilo dosta maloljentika, sad ih ima 3-4 po velikom događaju, a većina igrača je valja između 25-30 godina, imamo jako puno studenata. Neki ljudi se jako trude da im prezentiraju larp na edukativan i zabavan način i to uglavnom na “treninzima” koji se održavaju 3-4 puta mjesečno. Usput, na treninzima u Plodivu, ne uči ih se samo kako se boriti i koristiti oružje nego i RP.

 
4. Prvi kontakt koji smo imal is Bugarskim larperima je bio preko interneta I odmah nas je očarala vaša oprema, radite li ju sami ili ju kupujete preko interneta.

Ne kupujemo opremu, sve sami izrađujemo. Inspiracija nam dolazi iz same igre, volimo larp i zato volimo praviti opremu onako kako mislimo da bi trebala izgledati. Ipak svi želimo biti lijepi tih par dana kad glumimo da smo u nekom drugom svijetu, ai lakše je uživati u tom svijetu ako je sve oko tebe lijepo i onako kako bi trebalo biti. Na internetu jedino tražimo vodiče za opremu. Kod nas nema dućana s larp opremom, a preskupo nam je naručivati s interneta, zato šivamo, pletemo, kujemo sve sami. Najkvalitetniji proizvodi su iz grupe “reenactora”, koji imaju najbolje kovače i švelje u cijeloj zemlji.

5. Imate jako puno klanova I raznih grupa, što se može reći od priči na Bugarskim larpovima, jesu li međusobno povezane?

Što se tiće priče, nemamo GM-ove kao vi, već tim ljudi, njih 10tak, koji se brine oko cijelog događaja, logistika, mjesto, oni su NPC-i i tako dalje, ostatak igrača se samo dođe igrati I tako iz događaja u događaj. Svaki klan ima svoju priču, ali svi se igramo u istom svijetu, tako da nakon svakog događaja saznam onešto više o svom svijetu u kojem igramo, svaki put se doda do sada nepoznat detalj. Već neko vrijeme radimo na velikoj karti Bugarske na kojoj bi trebalo biti sve ucrtano, ali zbog rata koji traje između “Saveza” i “Slobodnih naroda” granice se konstantno mijenjaju, pa je jako teško.


6. Prošle godine smo imali priliku vidjeti pravila koja su se koristila u 8. mjesecu, koristite li svi ista pravila ili svaka grupa ima svoja?

Pravila koja ste vidjeli prošle godine su pravila po kojima se igra u cijeloj Bugarskoj, sami smo ih napravili nakon prolivenih suza, krvi, znoja i raznih svađa. Ponekad se pravila malo promijene kako bi dozvolila dinamičniju igru, a neke skupine imaju male modifikacije kako bi bolje pasala njihovom načinu igre, na primjer “Heralds of Chaos” imaju razrađeniju magiju jer je koriste više od ostalih grupa.

 
7. Koliko imate događaja kroz godinu dana? Jel se igra samo Fantasy ili ima I drugih larpova?

Broj događaja varira iz godine u godinu, obično bude 1-2 baš velika događaja i 5-10 manjih. Osim “fantasy” larpa, imamo srednjevjekovni larp, u kojem uopće nema magije, onda steampunk larp, larp s vampirima baziran na “Vampire the Masquarade: Bloodlines”, postapocalyptic larp koji je baziran na romanima Strugatskog i PC igri “Stalker”. Imamo larpove u koje su umiješani airsoft igrači, a mi igramo civile, imamo moderne larpove u urbanom okruženju, zadnji takav je bio okupljanje profesionalnih ubojica I FBI ih je pokušao uloviti. Također imamo i Misterije, gdje se ljudi okupe u ukletoj kući i pokušaju shvatiti što se događa, bez borbe. Nacionalni larpovi su kombinacija društvenog RP-a i borbe, ali imamo također i samo borbene događaje.

8. Kako privlačite nove larpere?

Teško pitanje, imamo razne prezentacije, ali nemaju baš nekog efekta, neznam zašto, ali uglavnom dovlačimo svoje prijatelje, koji dovlače svoje prijatelje i tako dalje. Uglavnom se ne eksponiramo baš previše, ali kad nas pozovu negdje onda ne odbijemo, na primjer, imamo dobru suradnju s Pulsarom, najvećim distributerom video igara u cijeloj zemlji, također s Knjižarom Hermes koja ima također lanac knjižara po cijeloj Bugarskoj. U medijima se u prosjeku pojavimo 2-3 puta godišnje, a I ljudi nas vide kad treniramo u parkovima pa se zainteresiraju.

 
9. Idete li na larpove i u druge zemlje osim Srbije?

Ne, bili smo samo u Srbiji 3 puta, htjeli bi ići na Drachenfest i takve stvari, ali nažalost to košta, a većina nema novaca.

 
10. Gdje se mogu pronaći informacije o Bugarskom larpu?

http://larp-bg.org/forum/index.php?board=8.0
http://www.facebook.com/pages/United-Southeastern-Europe-Larpers-Balkan-LARP/102736326516609
http://larp-bg.org/forum/index.php?board=128.0
http://www.facebook.com/events/235780489859491/

 

11. Po čemu bi rekli da se Bugarski larperi razlikuju od ostalih?

Pa, oprema i RP nam je jako bitan, također volimo i dobru borbu. Mislim da smo specifični po tome što nikad ne idemo offgame, za vrijeme cijelog eventa ako se nešto mora reći offgame, to se može reći i na ingame način da se drugima ne narušava igra. 
Imamo jako stroga pravila i gruba igra, varanje i slično se ne tolerira, udarci u glavu se mogu dogoditi, tada se dobije prvo upozorenje, ako se to ponovi onda ljudi mogu provesti ostatak igre u svom šatoru ili mogu otići kući, naravno, ako se slučajno mač odbije od pariranja i pogodi u glavu, tu progledamo kroz prste.

 

12. Dojmovi s Vlarpa? (ovaj dio je namjerno ostavljen na engleskom kako se ništa nebi izgubilo u prijevodu)

Your last question is the shortest and the hardest It has layers in it…
The first thing to say definitely is that we went to the event with too big expectations. As we hasn’t visited larp out of Bulgaria we were very eager to play in this game. Honestly – we got disappointed a bit. It took me time to understand the reason why were we so disappointed – half the problem appears to be our overrated expectations. First of all I did not know that the serbs have only 1 event per year. We played last summer here in Bulgaria with some members of the Green banner clan and we were so alike to us that we decided by default that the games are also the same. This was a mistake I’m never going to repeat.
Now the analysis:
1. Organization – too much mistakes.
– The weapon check has to be done at the very beginning. It was not. Doing a weapon check in the middle of the event ruins the game. Point. It was foolish, unnecessary, senseless. They achieved nothing but to prove that their own people do not know the rules and they do not keep their own rules.
– There was no place in which the people could interact with each other – a tavern, a city center, whatever – to interact with people you had to go their camp, and the camps were pretty far from one another.
– The timing of the game – playing at the most inconvenient hours – at noon or the middle of the day and going off game at 5 o’clock afternoon is fairly stupid – the people get tired, not to mention that they can get (and most of them did) a sun stroke. We were not aware of the fact that the serbs are active night time. But as we like playing in the dark that was not a problem. The problem was playing at noon and doing nothing till sunset.
– The supplies – great idea to bring home-made and warm food – I appreciate. The water too. Great idea, great performance. We don’t do it here cause every clan is carefully prepared, but I think we should start doing the same.
– Cheaters – they ignored them. They just did. They punished too hard the guy who hit Ilina in the eye with crossbow arrow in the dark, but that was an accident. A nasty one, a dangerous one, but still an accident. And we are very sensitive about someone do it deliberately and the accidents. Shit happens – we are grown-ups and take our responsibility. There were people which played really dangerous – aiming and hitting directly to the head, doing other dangerous things and not knowing the rules – these people kept playing. The guy who got beaten up – we have people who saw the whole scene – 8 people hit him mostly in the head, he starts to fall to the ground and raises his sword completely instinctively to protect himself and what do you think they do? – keep hitting him with all force… WTF – he has fallen to the ground – the battle is over.. Point. We are not playing to kill each other – it is meant to be for fun. And when we tried to make a point that they play dangerous you know what they answered? We are re-enactors, they said, we are used to hit only to the head… Stupid explanation, don’t you think? But the most stupid is my favorite one – I train martial arts so I can’t hit you other place than the head… WTF? We also train martial arts here – most of us do and the better you are in real martial training, the more control you have over your weapon. Point.
– the place – a hunting zone – inappropriate – traps, wild animals (some of our guys got a wild boar in their camp), a herd of sheep and all the nasty insects that go with them and can do a lot of harm if you are not careful.
2. The game
Great ideas, weak performance. Why? because 1 GM is not enough to control 150 people and be aware of all the details. A lot of misunderstanding there was between the GM and the bards. Nice quests, greatly thinked frame of the game and we absolutely had not the chance to improvise without ruining their setting. The game here is very dynamic – you can make anything and it would be ok – that’s your game, your point of view – we make the setting flexible so when you want to improvise not to ruin the game of 100 others. When the setting is too much controlled it’s too hard to handle. You can’t make 150 people to think alike and that is a fact. And 1 person to control 150 – that is impossible.
3. My in-game personality
I was fairly busy to watch and analyze. So my in-game character was fairly inactive. I did not make many in-game interactions but many people around me did, so Sylphida is happy – she went there, played and achieved some goals

Lots of people, poor organization. Bad logistics – problems with water, and garbage. No information. We didn`t know what we were coming for, is it social? RP? Or combat larp? Things were very slow with organization and events. No idea what we were doing there, and why in RP. Nothing happens at daytime, the fun was at night. It was good but not enough things to do. The story got interesting at the end, and only for those who walked a lot and talked to eeeeeveryone Oh and the spaces between camps was huge.

We were happy to see some old friends and to meet some new people as well. We are especially happy to get to know all the players from Croatia we met – and I believe I can say that on behalf of the entire Bulgarian group.
The LARP itself was a little disappointing to us due to the way the game was designed and structured. We believe that it is not a very good idea to script everything, including the outcome and the reaction of each group – players should be free to make their own choices and decisions. GMs should set the setting, not the outcome, so a GM coming to you saying “you are now supposed to go there and there, you will meet the other clan and they will say to you that and that, than you fight, you win because half of the other guys will turn to your side and then you go and close the portal” – is not something any Bulgarian player would accept as LARP. This is not role playing but rather performing theatre. This feeling gets even stronger with the division of the game into “chapters”. When a “chapter” ends, which means that some goal set in advance by the GMs has been achieved, someone tells you in the middle of some role playing action you enjoy: “ok, this is all for tonight, we continue tomorrow”. This could be very disappointing. I think there is great potential in VLARP, the organizers are great in terms of logistics, organization and also ideas, but the entire LARP community, I believe, would benefit from a further developed concept for actual and consistent role playing.

 

Napisao: Bliss

4 misli o “O larpu u Bugarskoj i dojmovima s Vlarpa

  1. In retrospect, sada kada sam doživio jasku (premda je bio mali letdown nakon svega što su mi ljudi napričali, nedostajao mi je taj strah za vlastiti život) moram stvarno priznati da se slažem sa ovim u potpunosti i da ne gledam više tako blagonaklono na Vladimirovac fijasko (premda sam znao da će se to dogoditi čim odem na drugi event)
    Anyway, super članak, lijepo je vidjeti što ekipa misli. U Bugarsku, any time. U Srbiju? Complete overhaul eventa i svega vezanog uz event i onda možda odem opet.

  2. Vlarp is a huge undertaking and it requires a lot of effort from participants for it to work, the idea of so much groups (witch have a trouble of getting along by them selves, let alone the others) and connecting all the different ideas, rules and foremost the philosophy about the game is a hard task. I (as one of the main organiser ) find these comments about Vlarp very important for further development, because there are much of issues that have to be taken care of, also there are quite a few complete untruths and it is impossible, with all objectivity, to even consider them as real ( they are regarded as subjective opinions). I am aware of many problems and organisation faults that are made on Vlarp, and they WILL BE TAKEN CARE OF….and they will be taken care of because of the players that put a lot of mind, strenght and most of all good will into it, i (we) owe you that ! Sorry for making this about Vlarp, but it was a “hot topic” and i had to put my mind at rest and say a few things.

    Beside that, Bulgarian LARPs are a must see for all larpers from the region and my wish is to see as many of you as possible on their events. There is not much else to say about Bulgarian events except- GO THERE!!!

    Sincerely General Igor of the Green Banner.

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